Oh man, time to check your meds at the door, because we're diving right into some weird stuff today! I've you've read through previous posts you'll know I told you about Middens by John Clowder, well today I'm here to tell you that it's got a sequel, and its just as strange and twisted as the game that came before. Get ready to slip on that straight jacket and stair at ink blot cards because today I'm going to tell you about Gingiva!
Basically where you're going
Where in Middens you played a Nomad armed with a sentient revolver, in Gingiva you play as a woman with a wind up key for a head, and things only get stranger from there. Though Gingiva gives you a far more coherent path to work with in comparison to Middens, which dumped you in the game world and told you to go nuts, that doesnt detract from the strangeness at all, especially in the party member department.
Gingiva is more combat focused than Middens, and there are less people to talk to, though that doesn't detract from the game that much, as the environments are still just as strange, as is the music, the attacks (such as "French Taunting") and the enemy designs. You dont need to play Middens to appreciate Gingiva, or vise versa, but I think they're both worth playing.
Maybe not at the same time
If you like weird RPGs, then Gingiva is right up your alley. If you like weird stuff in general you should be happy with what Gingiva brings to the table.